

Config file more relaxed on where tags can go. Output Default skins now also outputs normal maps, surface maps, occlusion maps. Added Eye texture options(Eye whites,Iris,HiLights,Shadow) Added Overlay Uncensor Skin(UNC Color Adjust) for males, should work with any skin color. Added support for male uncensor from SEMIPRO, will rescale, offset uncensor uvs for body texture/material, since the uncensor is added on the body for SkinTexMod. You can still use dxt1,dxt5 file type, for future mods just uses dds regardless of compression type. Added more DDS support, no longer limited to 8bpp. Fixed RESET SKIN, should work 100% now. Added "RESET SKIN" option for skin should work for any game mode regardless of debug was used. Added support for Character Editor, you can output live texture data as you adjust them. Added "Output Default Skin" for testing, it will output all the default compiled skin into OUTPUT folder, similar to DEBUG output but with default textures, output is limited to 1024x1024 png. Added "RESET SKIN" option for skin, wont work if Debug was used. Extract the Plugins folder from the SkinTexMod into your HS installation directory. Install EusthEnoptEron's Illusion Plugin Architecture for HS and extract into installation directory.Ģ.

Outline size for anime mode, recommended 0.001 true or false : Enables outline shader. true or false : If enabled uncensor UV data will be adjusted to work with body texture from skintexmod

MaleUncTexMerge Shifts Uncensor UVS to work with body material.

true or false : Will instead of replacing the textures, insert it self in front of the built in compiler and output the results to Output folder in SkinTexMod, output is limited to 1024x1024 png. Debug IF USED: RESET SKIN to get back default skin.Texture format : followed by Texture filename. FemaleEyeShadowTex Female Eye Shadow Texture.FemaleEyeHiLightTex Eye High Light Texture, Right eye is optional.EyeWhiteTex Eye White Texture, Right eye is optional.Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename. IrisTex Eye Iris Texture(s), Right eye is optional.Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace You do not need to provide all the textures, recommended min Body/Face for Direct injecting so you have matching head/body.Overlay: Up-scales default compiled texture to Injecting texture(s) resolution preserving Suntan,Mole,Tattoo etc and Overlays Injecting Texture(s) on top based on Alpha channel. Direct: replaces skin texture completely ignoring most textures that are compiled before game play ie.
